This is a structure that allows you to make a drawing of a vector on the screen in map view or in flight view. Suffixes of Vecdraw ¶ structure VecDraw ¶ ![]() Polygons where one of that polygons’ vertices is very far away. Is that KSP’s flight camera is configured to be unable to render any Graphics called the “camera far clipping plane”, but the short version This has to do with a feature of computer Duna should still take up aįew pixels of your screen when seen from Kerbin and yet there’s nothing The reason very long vecdraws only get drawn in map view and not theįlight view is the same as the reason you can only see distant planets KOS can do about this, as it is a feature of the camera settingsĬhosen by KSP for the flight view camera. View, but will still appear in the map view. Vector going from your ship to the Sun, or from one planet toĪnother, you may find that it won’t appear at all in the flight If your vecdraw is very big, for example if you try to draw a Very large Vecdraws only show up on map view, not flight view ¶ To make the arrow drawings all go away, just callĬLEARVECDRAWS() and it will have the same effect as if you hadĭone SET varname:show to FALSE for all vecdraw varnames in theĮntire system. The “closures” that keep local variables alive for LOCK statementsĪnd for other reasons can keep them from every truely going away The systemĭoes attempt to clear any vecdraws that go “out of scope”, however ![]() Present anymore to access the variables that hold them. Turn them off one by one, or if you don’t have the variable scopes This is useful if you have lost track of the handles to them and can’t Sets all visible vecdraws to invisible, everywhere in this kOS CPU. An example using VecDraw can be seen in the documentation for POSITIONAT(). To make a VecDraw disappear, you can either set its VecDraw:SHOW to false or just UNSET the variable, or re-assign it. SET vd TO VECDRAW ( V ( 0, 0, 0 ), 5 * north : vector, red ). This will let you quickly build up a feel for what type of image works best with what type of quality setting.// Makes a red vecdraw at the origin, pointing 5 meters north, // with defaults for the un-mentioned // paramters LABEL, SCALE, SHOW, and WIDTH. Experiment a little - you can use the buttons in the troubleshooting guide to quickly reprocess your image to see what the different settings do. There's a tradeoff between rejecting noise and preserving detail. This allows you to reject most of the noise in the bitmap original, while still staying faithful to the main features present in it. ![]() The shape boundaries follow the bitmap original less closely, smoothing them out more.More noise is rejected when partitioning the image into basic shapes.This allows you to recover the finer details of your bitmap original.Ĭonversely, when you specify a lower quality level: The shape boundaries follow the bitmap original more closely, allowing finer details to be traced out.More details are preserved when partitioning the image into basic shapes. ![]() This quality level is then used to tune the processing to get the most out of the bitmap original, and impacts the detail level in the result. In the Online Edition this corresponds to the Detail Level setting in the Improve Result section.įor artwork, Vector Magic allows you to specify the quality level of the input image. We distinguish between these categories because they require very different types of processing. Vector Magic distinguishes between three fundamentally different input image types:Īrtwork with blending along the color boundariesĪrtwork without blending along the color boundaries To manually override the selected option, click on 'Hand-pick Settings' in the Advanced section. The Online Edition automatically detects the image type for you. The sections below go more in-depth about the tracing options, and it can be helpful to have read them to get more background information about what the settings mean.
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